LuisDialog<TResult> Class

Definition

A dialog specialized to handle intents and entities from LUIS.

[System.Serializable]
public class LuisDialog<TResult> : Microsoft.Bot.Builder.Dialogs.IDialog<TResult>
[<System.Serializable>]
type LuisDialog<'Result> = class
    interface IDialog<'Result>
Public Class LuisDialog(Of TResult)
Implements IDialog(Of TResult)

Type Parameters

TResult

The result type.

Inheritance
LuisDialog<TResult>
Attributes
Implements

Constructors

Name Description
LuisDialog<TResult>(ILuisService[])

Construct the LUIS dialog.

Fields

Name Description
handlerByIntent

Mapping from intent string to the appropriate handler.

LuisTraceLabel
LuisTraceName
LuisTraceType
Obfuscated
services

Methods

Name Description
BestIntentFrom(LuisResult)

Calculates the best scored IntentRecommendation from a LuisResult.

BestResultFrom(IEnumerable<LuisServiceResult>)

Calculates the best scored LuisServiceResult across multiple LuisServiceResult returned by different ILuisService.

DispatchToIntentHandler(IDialogContext, IAwaitable<IMessageActivity>, IntentRecommendation, LuisResult)
GetHandlersByIntent()
GetLuisQueryTextAsync(IDialogContext, IMessageActivity)
LuisActionDialogFinished(IDialogContext, IAwaitable<LuisResult>)
MakeLuisActionDialog(ILuisService, String, String)
MakeServicesFromAttributes()
MessageReceived(IDialogContext, IAwaitable<IMessageActivity>)
ModifyLuisRequest(LuisRequest)

Modify LUIS request before it is sent.

RemoveSensitiveData(ILuisModel)
StartAsync(IDialogContext)

Extension Methods

Name Description
Catch<T,E>(IDialog<T>, Func<IDialog<T>,E,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions of type E.

Catch<T>(IDialog<T>, Func<IDialog<T>,Exception,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions.

ContinueWith<T,R>(IDialog<T>, Chain.Continuation<T,R>)

When the antecedent IDialog<TResult> has completed, execute the continuation to produce the next IDialog<TResult>.

DefaultIfException<T,E>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of an exception of E.

DefaultIfException<T>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of Exception.

Do<T>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task>)

Execute a side-effect after a IDialog<TResult> completes.

Loop<T>(IDialog<T>)

Loop the IDialog<TResult> forever.

PostEvent<T,E>(IDialog<T>, E)

When the antecedent IDialog<TResult> has completed, post the item to the event queue.

PostToUser<T>(IDialog<T>)

Post to the user the result of a IDialog<TResult>.

Select<T,R>(IDialog<T>, Func<T,R>)

When the antecedent IDialog<TResult> has completed, project the result into a new IDialog<TResult>.

SelectMany<T,C,R>(IDialog<T>, Func<T,IDialog<C>>, Func<T,C,R>)

When the antecedent IDialog<TResult> has completed, execute the next IDialog<TResult>, and use the projection to combine the results.

Switch<T,R>(IDialog<T>, ICase<T,R>[])

When the antecedent IDialog<TResult> has completed, go through each ICase<T,R> and run the ContextualSelector<T,R>" of the first ICase<T,R> that the returned value by the antecedent dialog satisfies.

Then<T,R>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task<R>>)

Execute an action after the IDialog<TResult> completes.

Void<T,R>(IDialog<T>)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

Void<T>(IDialog<T>, IDialogStack)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

WaitToBot<T>(IDialog<T>)

Post to the chain the message to the bot after the antecedent completes.

Where<T>(IDialog<T>, Func<T,Boolean>)

When the antecedent IDialog<TResult> has completed, evaluate the predicate and decide whether to continue.

While<T>(IDialog<T>, Func<T,IDialog<Boolean>>, Func<T,IDialog<T>>)

Create a IDialog<TResult> that represents a while loop.

WithScorable<T,Item,Score>(IDialog<T>, IScorable<Item,Score>)

Decorate a dialog with a scorable, so that a scorable can participate on the dialog stack.

Applies to