Throw Counter 3000: Build a wearable throw counter device

The micro:bit is a pocket-sized computer that introduces how software and hardware work together. Participants use a micro:bit to design and build a wearable basketball throw counter.

The goal of this experience is to learn how STEM concepts are present in the world of sports–specifically basketball. Professional players, coaches, managers, and analysts need a solid understanding of human body science, statistics, physics of the game, and how to maximize the use of technology in collecting data and predicting results.

  • Audience: Students aged 9-12 with an interest in STEM and interactive learning experiences.
  • Length: 3 hours
  • Learning objectives for learners
    • Create a counter to track basketball throws.
    • Understand the fundamental concepts of technology operations, demonstrate the ability to use and troubleshoot current technologies, and transfer knowledge to explore emerging technologies.
    • Use a design process to generate ideas, test theories, and create innovative solutions.
    • Define problems, analyze data, and develop models to solve complex issues.
    • Collaborate and co-learn with students to discover and use new digital resources.

Download instruction material

A graphic displaying Microsoft STEM and Sports logo.