MeshSpecification.Make Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
Make(MeshSpecification+Attribute[], Int32, MeshSpecification+Varying[], String, String)
[Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;)Landroid/graphics/MeshSpecification;", "", ApiSince=34)]
public static Android.Graphics.MeshSpecification Make(Android.Graphics.MeshSpecification.Attribute[] attributes, int vertexStride, Android.Graphics.MeshSpecification.Varying[] varyings, string vertexShader, string fragmentShader);
[<Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;)Landroid/graphics/MeshSpecification;", "", ApiSince=34)>]
static member Make : Android.Graphics.MeshSpecification.Attribute[] * int * Android.Graphics.MeshSpecification.Varying[] * string * string -> Android.Graphics.MeshSpecification
Parámetros
- attributes
- MeshSpecification.Attribute[]
- vertexStride
- Int32
- varyings
- MeshSpecification.Varying[]
- vertexShader
- String
- fragmentShader
- String
Devoluciones
- Atributos
Se aplica a
Make(MeshSpecification+Attribute[], Int32, MeshSpecification+Varying[], String, String, ColorSpace)
[Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;Landroid/graphics/ColorSpace;)Landroid/graphics/MeshSpecification;", "", ApiSince=34)]
public static Android.Graphics.MeshSpecification Make(Android.Graphics.MeshSpecification.Attribute[] attributes, int vertexStride, Android.Graphics.MeshSpecification.Varying[] varyings, string vertexShader, string fragmentShader, Android.Graphics.ColorSpace colorSpace);
[<Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;Landroid/graphics/ColorSpace;)Landroid/graphics/MeshSpecification;", "", ApiSince=34)>]
static member Make : Android.Graphics.MeshSpecification.Attribute[] * int * Android.Graphics.MeshSpecification.Varying[] * string * string * Android.Graphics.ColorSpace -> Android.Graphics.MeshSpecification
Parámetros
- attributes
- MeshSpecification.Attribute[]
- vertexStride
- Int32
- varyings
- MeshSpecification.Varying[]
- vertexShader
- String
- fragmentShader
- String
- colorSpace
- ColorSpace
Devoluciones
- Atributos
Se aplica a
Make(MeshSpecification+Attribute[], Int32, MeshSpecification+Varying[], String, String, ColorSpace, MeshAlphaType)
[Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;Landroid/graphics/ColorSpace;I)Landroid/graphics/MeshSpecification;", "", ApiSince=34)]
public static Android.Graphics.MeshSpecification Make(Android.Graphics.MeshSpecification.Attribute[] attributes, int vertexStride, Android.Graphics.MeshSpecification.Varying[] varyings, string vertexShader, string fragmentShader, Android.Graphics.ColorSpace colorSpace, Android.Graphics.MeshAlphaType alphaType);
[<Android.Runtime.Register("make", "([Landroid/graphics/MeshSpecification$Attribute;I[Landroid/graphics/MeshSpecification$Varying;Ljava/lang/String;Ljava/lang/String;Landroid/graphics/ColorSpace;I)Landroid/graphics/MeshSpecification;", "", ApiSince=34)>]
static member Make : Android.Graphics.MeshSpecification.Attribute[] * int * Android.Graphics.MeshSpecification.Varying[] * string * string * Android.Graphics.ColorSpace * Android.Graphics.MeshAlphaType -> Android.Graphics.MeshSpecification
Parámetros
- attributes
- MeshSpecification.Attribute[]
- vertexStride
- Int32
- varyings
- MeshSpecification.Varying[]
- vertexShader
- String
- fragmentShader
- String
- colorSpace
- ColorSpace
- alphaType
- MeshAlphaType
Devoluciones
- Atributos