VibrationEffect.Composition.AddPrimitive Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
| Nombre | Description |
|---|---|
| AddPrimitive(Int32) | |
| AddPrimitive(Int32, Single) | |
| AddPrimitive(Int32, Single, Int32) | |
| AddPrimitive(Int32, Single, Int32, Int32) |
AddPrimitive(Int32)
[Android.Runtime.Register("addPrimitive", "(I)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive(int primitiveId);
[<Android.Runtime.Register("addPrimitive", "(I)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int -> Android.OS.VibrationEffect.Composition
Parámetros
- primitiveId
- Int32
Devoluciones
- Atributos
Se aplica a
AddPrimitive(Int32, Single)
[Android.Runtime.Register("addPrimitive", "(IF)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive(int primitiveId, float scale);
[<Android.Runtime.Register("addPrimitive", "(IF)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int * single -> Android.OS.VibrationEffect.Composition
Parámetros
- primitiveId
- Int32
- scale
- Single
Devoluciones
- Atributos
Se aplica a
AddPrimitive(Int32, Single, Int32)
[Android.Runtime.Register("addPrimitive", "(IFI)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive(int primitiveId, float scale, int delay);
[<Android.Runtime.Register("addPrimitive", "(IFI)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int * single * int -> Android.OS.VibrationEffect.Composition
Parámetros
- primitiveId
- Int32
- scale
- Single
- delay
- Int32
Devoluciones
- Atributos
Se aplica a
AddPrimitive(Int32, Single, Int32, Int32)
[Android.Runtime.Register("addPrimitive", "(IFII)Landroid/os/VibrationEffect$Composition;", "", ApiSince=36)]
public Android.OS.VibrationEffect.Composition AddPrimitive(int primitiveId, float scale, int delay, int delayType);
[<Android.Runtime.Register("addPrimitive", "(IFII)Landroid/os/VibrationEffect$Composition;", "", ApiSince=36)>]
member this.AddPrimitive : int * single * int * int -> Android.OS.VibrationEffect.Composition
Parámetros
- primitiveId
- Int32
- scale
- Single
- delay
- Int32
- delayType
- Int32
Devoluciones
- Atributos